Description
Gameplay An example of gameplay in Rayman. Band Land is the second of six worlds in the game. Rayman is a side-scrolling platform game. The player character is the titular Rayman, who must travel through six worlds (The Dream Forest, Band Land, Blue Mountains, Picture City, The Caves of Skops and Candy Château) to free all of the caged Electoons, six cages of whom are located somewhere on each level. Only when all the Electoons are freed will Rayman be able to reach and confront Mr Dark at his lair in Candy Château. Each level is divided into several maps, each of which is completed when Rayman reaches the “!” sign at the end. The player is given a certain number of lives, which are lost when Rayman takes too many hits or falls into water or a pit. If the player loses their last life, the “Game Over” screen will appear, and the player can continue or quit. Scattered around each level are small, sparkling blue spheres called Tings. The player gains an extra life for every 100 Tings picked up (50 in the DSi version). If the player loses a life, any Tings collected are lost. Tings can also be used to pay the Magician, a character found in certain levels, to enter a bonus stage, where Rayman can win an extra life. Rayman’s “telescopic fist”, an ability gained early in the game, allows him to punch enemies from a distance; most enemies can be defeated with a certain number of punches. At the end of each world, Rayman must defeat a boss enemy. The player comes across a variety of other power-ups and bonuses, such as a golden fist (which increases punch strength), a speed fist (which increases the speed of Rayman’s punches), a power to restore Rayman’s lost life energy, and flying blue elves whose touch shrinks Rayman down in size so he may access new areas. In early stages of the game, Rayman has the ability to walk, crawl and make silly faces. He obtains additional powers during the game (telescopic punching, holding onto ledges, grappling flying rings, using his hair as helicopter blades to glide, and running) from Betilla the Fairy, while others are given temporarily from his friends that are used for specific levels only. Plot In the planet in which Rayman lives, people are harmonious thanks to the Great Protoon. However, the evil Mr. Dark steals the Protoon, causing the Electoons, tiny beings that maintain harmony on Rayman’s planet, to scatter all over the world. Betilla the Fairy, a guardian of the Great Protoon, battles Mr. Dark to get back the Protoon and Electoons, but fails, so Rayman decides to go and find the Electoons, free the Great Protoon and defeat Mr. Dark. Betilla the Fairy frequently interacts with Rayman as needed to give him additional magical powers along his journey. As he searches the world for the Electoons, Rayman confronts strange enemies and is aided by new friends, and learns that Mr. Dark has kidnapped Betilla and imprisoned her in one of the little spheres attached to his hat. After he rescues all of the Electoons, Rayman faces Mr. Dark, who attacks with various disorienting spells. Rayman arrives in a hall, where Mr. Dark traps him with walls of fire. At the last moment, Electoons retrieve Rayman’s ability to punch after Mr. Dark disables it, with this latter continuing the fight by transforming himself into hybrids of the bosses previously fought by Rayman. Upon the defeat of Mr. Dark, Rayman rescues Betilla and recovers the Great Protoon, thus restoring balance to his world. Rayman then takes a vacation with friends and former enemies.
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