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Actraiser for the Super Nintendo

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Custom made Actraiser for the Snes. Reproduction unless stated otherwise.

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Description

Gameplay

One of the side-scrolling stages, showing a boss battle against the manticore in the town of Bloodpool.

The player plays as “The Master”, the main protagonist of the game. Although the Master is never directly controlled, the player interacts with the world by controlling an angel and an animated statue. The player plays as an angel during the simulation sequences of the game, and as the statue during the action sequences.

The overhead-view simulation mode involves protecting and guiding the Master’s new civilization towards prosperity, beginning with two humans. This portion of the game requires the player to take actions that encourage the growth of the population, including road planning and using lightning, rain, sunlight, wind, and earthquakes as miracles. The Angel can interact with the monsters in the area by shooting them with arrows as well as aid the Master by indicating where to build and use miracles.

One obstacle in the simulation mode is the presence of flying monsters that attempt to impede the progression of a civilization. The monsters originate from four lairs around the region at the beginning of each level. They continuously spawn the creatures as the servant kills them. As the population expands, it can seal the lairs of monsters, which prevents them from spawning, and eventually eliminate all the flying monsters in the land. Doing so increases the civilization level of the region, allowing more advanced structures to be built and increasing the potential population. Once all four lairs have been sealed the population will begin to build the most advanced homes available to the people in that region. The Master levels up by increasing the total population of the world, granting an increase in hit points and SP, used in performing miracles.

Each area has two side-scrolling action sequences, one before the building simulation and near the end. In the action sequences, the player controls a humanlike statue brought to life by the Master. The player must jump from platform to platform while defeating monsters to accrue a score. At the end of each action sequence, the player must defeat a boss.

The final level is an action-sequence boss marathon, culminating in the final fight against Tanzra.

Plot

The plot follows a godlike being known only as “The Master” (God in the Japanese version) in his fight against Tanzra (Satan in the Japanese version), also referred to as “The Evil One”. According to the instruction booklet, The Master was defeated in a battle with Tanzra and his six lieutenants. The Master retreated to his sky palace to tend to his wounds and fell into a deep sleep. In the Master’s absence, Tanzra divided the world into six lands, one for each of his lieutenants; they later turned the people to evil.

After several hundred years, the Master awakens fully recovered to discover that he has lost his powers due to the lack of belief in him. As the game progresses, the Master defeats Tanzra’s lieutenants and recovers his powers by rebuilding the civilizations of his people and communicating with them through prayer. After all lieutenants have been slain, the Master commences an assault on Tanzra’s stronghold, Death Heim, eventually defeating him.

After the defeat of Tanzra, The Master and his servant revisit the many civilizations that they had helped to build and observe the people. During their observations, they note that nobody is at the temple worshiping the Master. The servant observes that, although the people once prayed to the Master in times of trouble, they no longer feel a need to because they are not in danger. The Master and his servant then enter the sky palace and depart into the heavens to await a time when they may be needed.

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